Invincinecro (MM with high survivability)
Animate Flesh Golem
Animate Shambling Horror
optional (often Animate Vampiric Horror)
Animate Bone Fiend
Blood Of The Master
Dark Bond
Mystic Regeneration
Infuse Condition or Vital Boon
Jagged Bones MM (LOTS of AoE damage, and an infinite source of energy for all necros in your team)
Jagged Bones
Animate Bone Minions
Death Nova
Blood of the Master
Signet of Lost Souls
Foul Feast
Infuse Condition
a rez
Corpseless MM (home made MM who doesn't need corpses. I think this build should be run by heroes and not by players).
Optional (if I use it, great dwarf weapon. Knock down minions are cool)
Jagged Bones
Death Nova
Malign Intervention
Verata's Gaze
Signet of Lost Souls
Signet of Sorrow
a rez
Lightbringer Toucher (home made toucher build, only works on undead servants of abbadon)
Lightbringer Signet
Lightbringer's Gaze
Signet of Lost Souls
Vampiric Touch
Vampiric Bite
Vampiric Gaze
Asura Summon
a rez
55hp necro
basic 55 with mending, SS, insidious parasite and suffering (if they have hex removal, suffering is a godlike skill) or plague touch (to get rid of bleeding and deep wound etc)
SS Nuker (HUGE amount of varieties possible)
Awaken the Blood
Archane Echo
Spiteful Spirit
Insidious Parasite
Pain Inverter
Signet of Lost Souls
Sunspear Rebirth Signet
Blood Ritual
N/E builds
If you have an MM in your team (especially if it's the Jagged Bones one I posted), you'll have near infinite energy and thus be able to run just about any ele build. Also the ones with immense energy shortage
N/Rt builds
Same thing as N/E: lots of energy + rit healing skills. I won't post these cause everybody knows em already xD
Those are my stereotypical or frequently used PVE builds. But I also have many situation-based builds. (which I mostly make up at the scene).
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